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Recortes: 12

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Multithreading en C#

Este es un layout rapido para poder usar multithreading en C#
 
using System;
using System.Threading;
 
namespace CSharpSchool
{
  class Test
  {
    static void Main()
    {
      Thread firstThread = new Thread(new ThreadStart(fun1));
      Thread fsecondThread = new Thread(new ThreadStart(fun2));
      
      firstThread.Start();
      secondThread.Start();
 
      console.WriteLine("End of Main()");
    }
    
    public static void Fun1()
    {
      for (int i=1; i<=5; i++)
      {
        Console.WriteLine("Fun1() writes: {0}", i);
      }
    }
    public static void Fun2()
    {
      for (int i=1; i<=6; i++)
      {
        Console.WriteLine("Fun2() writes: {0}", i);
      }
    }
  }
}
 

C#, Registro y booleanos

No se si os habrá pasado alguna vez. Al intentar leer un valor lógico del registro con C# me dice sencillamente, que me busque la vida.
Así que, hago esto que es igual de rápido y así de fácil:

valor_logico = ((int)clave.GetValue (nombreCadena)) == 1;
Para leer los datos del registro. Suponiendo que clave es un RegistryKey ya abierto. Y:

clave.SetValue (nombreCadena, valor_logico ? 1 : 0, RegistryValueKind.DWord);
para escribirlo.

No es muy complicado ¿ verdad ?

Splash con operación larga en inicio

Si al arrancar tu aplicación tienes que hacer una operación que puede tardar varios minutos puede llegar a desesperar al usuario.
Para eso se supone que se inventaron las ventanas de splash. Sin embargo, si en esa ventana de splash quieres poner una imagen animada, una barra de progreso o cualquier otra cosa para demostrar al usuario que no se le ha colgado la aplicación hay que dar un pequeño rodeo. Al menos es la mejor forma que he encontrado. De cualquier otra forma, mostraremos un bonito rectángulo gris que no dará demasiada buena imagen de lo que hemos hecho.

Primero creo una clase que encapsulará el trabajo con la ventana de splash.

public class GestionVentana
{
   Progreso progreso;
   InvConf.Configuracion conf;

   public GestionVentana (ref InvConf.Configuracion conf, ref Progreso progreso)
   {
      this.conf = conf;
      this.progreso = progreso;
   }

   public void bw_RunWorkerCompleted (object sender, System.ComponentModel.RunWorkerCompletedEventArgs e)
   {
      this.progreso.Hide ();
   }

   public void bw_DoWork (object sender, System.ComponentModel.DoWorkEventArgs e)
   {
      // Esta es la función que tarda varios minutos
      this.conf.procesarEquipo ();
   }
}
Y después en el método principal debemos insertar algo como esto:

System.ComponentModel.BackgroundWorker bw = new System.ComponentModel.BackgroundWorker ();

GestionVentana gv = new GestionVentana (ref conf, ref progreso);
bw.RunWorkerCompleted += new System.ComponentModel.RunWorkerCompletedEventHandler
   (gv.bw_RunWorkerCompleted);
bw.DoWork += new System.ComponentModel.DoWorkEventHandler (gv.bw_DoWork);
bw.RunWorkerAsync ();

while (bw.IsBusy)
{
   // O cualquier otra actualización en la interfaz que queramos realizar.
   Application.DoEvents ();
}

Crear mensaje

Manda un mensaje de alert de js, desde csharp en una webapp
 
		public static void ShowMessage(System.Web.UI.Page p, string message) 
		{			
			message = message.Replace("'", @"\'");
			message = message.Replace("\"", @"\" + '"');			
			//MessageBox Script
			String scriptString = "<script language=JavaScript>";
			scriptString += "alert('" + message + "');";
			scriptString += "</script>";
			p.RegisterStartupScript("ShowMessage", scriptString);			
		}
 

Obtiene el valor de un atributo que se encuentra en el Request de la pagina.

Obtiene el valor de un atributo que se encuentra en el Request de la pagina.
 
		/// <summary>
		/// Obtiene el valor de un atributo que se encuentra en el Request de la pagina. 
		/// Si no se encuentra el atributo regresa una cadena vacia.
		/// </summary>
		/// <param name="Request">Objeto Request de la pagina.</param>
		/// <param name="attributeName">Nombre del atributo del cual se desea obtener su valor.</param>
		/// <returns>Regresa el valor del atributo, en caso de no existir retorna una cadena vacia.</returns>
		public static string getAttribute(System.Web.HttpRequest Request, string attributeName)
		{
			string attributeValue="";
			try
			{
				attributeValue = Request.QueryString[attributeName];
				if(attributeValue==null || attributeValue.Trim().Equals("")==true)
					attributeValue = "";
			}
			catch{}
			return attributeValue;
		}
 

Exportar a Excel

Exportar a Excel
 
  		public static void DT2xls(System.Web.HttpResponse Response,  DataTable dt)
		{
			// exportar a xls
			Response.Clear();
			Response.Buffer= true;
			Response.AddHeader("Content-Disposition", "attachment; filename=Export.xls");
			Response.ContentType = "application/vnd.ms-excel";
			System.IO.StringWriter oStringWriter = new System.IO.StringWriter();
			System.Web.UI.HtmlTextWriter oHtmlTextWriter = new System.Web.UI.HtmlTextWriter(oStringWriter);
			System.Web.UI.WebControls.DataGrid dg = new System.Web.UI.WebControls.DataGrid();
			dg.DataSource = dt;
			dg.DataBind();
			dg.RenderControl(oHtmlTextWriter);
			Response.Write(oStringWriter);
			Response.End();
		}
 

Redimensionar una imagen

Redimensionar una imagen
 
		static System.Drawing.Image FixedSize(System.Drawing.Image imgPhoto, int Width, int Height)
		{
			int sourceWidth = imgPhoto.Width;
			int sourceHeight = imgPhoto.Height;
			int sourceX = 0;
			int sourceY = 0;
			int destX = 0;
			int destY = 0; 
 
			float nPercent = 0;
			float nPercentW = 0;
			float nPercentH = 0;
 
			nPercentW = ((float)Width/(float)sourceWidth);
			nPercentH = ((float)Height/(float)sourceHeight);
			if(nPercentH < nPercentW)
			{
				nPercent = nPercentH;
				destX = System.Convert.ToInt16((Width - (sourceWidth * nPercent))/2);
			}
			else
			{
				nPercent = nPercentW;
				destY = System.Convert.ToInt16((Height - (sourceHeight * nPercent))/2);
			}
 
			int destWidth  = (int)(sourceWidth * nPercent);
			int destHeight = (int)(sourceHeight * nPercent);
 
			Bitmap bmPhoto = new Bitmap(Width, Height, PixelFormat.Format24bppRgb);
			bmPhoto.SetResolution(imgPhoto.HorizontalResolution, imgPhoto.VerticalResolution);
 
			Graphics grPhoto = Graphics.FromImage(bmPhoto);
			grPhoto.Clear(Color.Transparent);
			grPhoto.InterpolationMode = InterpolationMode.HighQualityBicubic;
 
			grPhoto.DrawImage(imgPhoto, 
				new Rectangle(destX,destY,destWidth,destHeight),
				new Rectangle(sourceX,sourceY,sourceWidth,sourceHeight),
				GraphicsUnit.Pixel);
 
			grPhoto.Dispose();
			return bmPhoto;
		}
 

Poner marca de agua a una imagen

Poner marca de agua a una imagen
 
		private System.Drawing.Image PutWaterMark(System.Drawing.Image imgPhoto, System.Drawing.Image imgWatermark, string Copyright)
		{
 
			int phWidth = imgPhoto.Width;
			int phHeight = imgPhoto.Height;
 
			//create a Bitmap the Size of the original photograph
			Bitmap bmPhoto = new Bitmap(phWidth, phHeight, PixelFormat.Format24bppRgb);
 
			bmPhoto.SetResolution(imgPhoto.HorizontalResolution, imgPhoto.VerticalResolution);
 
			//load the Bitmap into a Graphics object 
			Graphics grPhoto = Graphics.FromImage(bmPhoto);
 
			//create a image object containing the watermark
			int wmWidth = imgWatermark.Width;
			int wmHeight = imgWatermark.Height;
 
			//------------------------------------------------------------
			//Step #1 - Insert Copyright message
			//------------------------------------------------------------
 
			//Set the rendering quality for this Graphics object
			grPhoto.SmoothingMode = SmoothingMode.AntiAlias;
 
			//Draws the photo Image object at original size to the graphics object.
			grPhoto.DrawImage(
				imgPhoto,                               // Photo Image object
				new Rectangle(0, 0, phWidth, phHeight), // Rectangle structure
				0,                                      // x-coordinate of the portion of the source image to draw. 
				0,                                      // y-coordinate of the portion of the source image to draw. 
				phWidth,                                // Width of the portion of the source image to draw. 
				phHeight,                               // Height of the portion of the source image to draw. 
				GraphicsUnit.Pixel);                    // Units of measure 
 
			//-------------------------------------------------------
			//to maximize the size of the Copyright message we will 
			//test multiple Font sizes to determine the largest posible 
			//font we can use for the width of the Photograph
			//define an array of point sizes you would like to consider as possiblities
			//-------------------------------------------------------
			int[] sizes = new int[]{16,14,12,10,8,6,4};
 
			Font crFont = null;
			SizeF crSize = new SizeF();
 
			//Loop through the defined sizes checking the length of the Copyright string
			//If its length in pixles is less then the image width choose this Font size.
			for (int i=0 ;i<7; i++)
			{
				//set a Font object to Arial (i)pt, Bold
				crFont = new Font("arial", sizes[i], FontStyle.Bold);
				//Measure the Copyright string in this Font
				crSize = grPhoto.MeasureString(Copyright, crFont);
 
				if((ushort)crSize.Width < (ushort)phWidth)
					break;
			}
 
			//Since all photographs will have varying heights, determine a 
			//position 5% from the bottom of the image
			int yPixlesFromBottom = (int)(phHeight *.05);
 
			//Now that we have a point size use the Copyrights string height 
			//to determine a y-coordinate to draw the string of the photograph
			float yPosFromBottom = ((phHeight - yPixlesFromBottom)-(crSize.Height/2));
 
			//Determine its x-coordinate by calculating the center of the width of the image
			float xCenterOfImg = (phWidth/2);
 
			//Define the text layout by setting the text alignment to centered
			StringFormat StrFormat = new StringFormat();
			StrFormat.Alignment = StringAlignment.Center;
 
			//define a Brush which is semi trasparent black (Alpha set to 153)
			SolidBrush semiTransBrush2 = new SolidBrush(Color.FromArgb(153, 0, 0, 0));
 
			//Draw the Copyright string
			grPhoto.DrawString(Copyright,                 //string of text
				crFont,                                   //font
				semiTransBrush2,                           //Brush
				new PointF(xCenterOfImg+1,yPosFromBottom+1),  //Position
				StrFormat);
 
			//define a Brush which is semi trasparent white (Alpha set to 153)
			SolidBrush semiTransBrush = new SolidBrush(Color.FromArgb(153, 255, 255, 255));
 
			//Draw the Copyright string a second time to create a shadow effect
			//Make sure to move this text 1 pixel to the right and down 1 pixel
			grPhoto.DrawString(Copyright,                 //string of text
				crFont,                                   //font
				semiTransBrush,                           //Brush
				new PointF(xCenterOfImg,yPosFromBottom),  //Position
				StrFormat);                               //Text alignment
 
			
 
			//------------------------------------------------------------
			//Step #2 - Insert Watermark image
			//------------------------------------------------------------
 
			//Create a Bitmap based on the previously modified photograph Bitmap
			Bitmap bmWatermark = new Bitmap(bmPhoto);
			bmWatermark.SetResolution(imgPhoto.HorizontalResolution, imgPhoto.VerticalResolution);
			//Load this Bitmap into a new Graphic Object
			Graphics grWatermark = Graphics.FromImage(bmWatermark);
 
			//To achieve a transulcent watermark we will apply (2) color 
			//manipulations by defineing a ImageAttributes object and 
			//seting (2) of its properties.
			ImageAttributes imageAttributes = new ImageAttributes();
 
			//The first step in manipulating the watermark image is to replace 
			//the background color with one that is trasparent (Alpha=0, R=0, G=0, B=0)
			//to do this we will use a Colormap and use this to define a RemapTable
			ColorMap colorMap = new ColorMap();
 
			//My watermark was defined with a background of 100% Green this will
			//be the color we search for and replace with transparency
			colorMap.OldColor = Color.FromArgb(255, 0, 255, 0);
			colorMap.NewColor = Color.FromArgb(0, 0, 0, 0); 
 
			ColorMap[] remapTable = {colorMap};
 
			imageAttributes.SetRemapTable(remapTable, ColorAdjustType.Bitmap);
 
			//The second color manipulation is used to change the opacity of the 
			//watermark.  This is done by applying a 5x5 matrix that contains the 
			//coordinates for the RGBA space.  By setting the 3rd row and 3rd column 
			//to 0.3f we achive a level of opacity
			float[][] colorMatrixElements = { 
												new float[] {1.0f,  0.0f,  0.0f,  0.0f, 0.0f},       
												new float[] {0.0f,  1.0f,  0.0f,  0.0f, 0.0f},        
												new float[] {0.0f,  0.0f,  1.0f,  0.0f, 0.0f},        
												new float[] {0.0f,  0.0f,  0.0f,  0.3f, 0.0f},        
												new float[] {0.0f,  0.0f,  0.0f,  0.0f, 1.0f}}; 
			ColorMatrix wmColorMatrix = new ColorMatrix(colorMatrixElements);
 
			imageAttributes.SetColorMatrix(wmColorMatrix, ColorMatrixFlag.Default,
				ColorAdjustType.Bitmap);
 
			//For this example we will place the watermark in the upper right
			//hand corner of the photograph. offset down 10 pixels and to the 
			//left 10 pixles
 
			int xPosOfWm = ((phWidth - wmWidth)-10);
			int yPosOfWm = 10;
 
			grWatermark.DrawImage(imgWatermark, 
				new Rectangle(xPosOfWm,yPosOfWm,wmWidth,wmHeight),  //Set the detination Position
				0,                  // x-coordinate of the portion of the source image to draw. 
				0,                  // y-coordinate of the portion of the source image to draw. 
				wmWidth,            // Watermark Width
				wmHeight,		    // Watermark Height
				GraphicsUnit.Pixel, // Unit of measurment
				imageAttributes);   //ImageAttributes Object
 
			//Replace the original photgraphs bitmap with the new Bitmap
			imgPhoto = bmWatermark;
			grPhoto.Dispose();
			grWatermark.Dispose();
 
			//save new image to file system.
			return imgPhoto;
		}
 

Cambiar de []byte a Image para usar en app

Cambiar de []byte a Image para usar en app, es util cuando tenemos un atributo binario en la bd, y la queremos sacar para asignarla a una clase de tipo imagen
 
		public static System.Drawing.Image Byte2Image(byte[] array)
		{
			System.IO.MemoryStream s = new MemoryStream();
			s.Write(array,0,array.Length);
			System.Drawing.Image foto = System.Drawing.Image.FromStream(s);
			s.Close();
			return foto;
		}
 

Cambiar de Image a []byte para almacenar en DB

Cambiar de Image a []byte para almacenar en DB
 
  		public static byte[] Image2Byte(System.Drawing.Image image)
		{
			// make a memory stream to work with the image bytes
			MemoryStream imageStream = new MemoryStream();
 
			// put the image into the memory stream
			image.Save(imageStream, System.Drawing.Imaging.ImageFormat.Jpeg);
 
			return imageStream.GetBuffer();
		}
 
info@recortex.com - Proyecto: Juanjo Navarro, 2006 - Diseño: Albin